I just included
Code:
#include <Windows.h>
, these are the headers I have so far:
Code:
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glfw.h>
#include <Windows.h>
#include <GL/glm/glm.hpp>
but now I'm getting these errors when building the program:
1>------ Build started: Project: playground, Configuration: Debug Win32 ------
1>main.obj : error LNK2019: unresolved external symbol _glfwGetWindowParam referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwGetKey referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwSwapBuffers referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwEnable referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwSetWindowTitle referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit@0 referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwOpenWindow referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwOpenWindowHint referenced in function _main
1>main.obj : error LNK2019: unresolved external symbol _glfwInit referenced in function _main
1>c:\users\documents\visual studio 2010\Projects\playground\Debug\playground.exe : fatal error LNK1120: 11 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Also, I don't need to have two versions of Windows SDK, right? I have:
1) C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A
2) C:\Program Files\Microsoft SDKs\Windows\v7.0