hi there
i have a odd problem , i have written a game engine for a project , when i run an analizer from visual studio over it .
and my loop 47% off the time , now thisis after loading , so the other part was taken by setting up the scene.
the loop takes 47.1% dxgi.dll takes 43.3% from that so my loop and render only takes 3.8%
i know dxgi.dll is needed but , i also know its not needed this much , can any one tell me why it uses so much please