I am currently writing a 3D games engine using Direct Draw with Visual C++. So far I've created line vector objects but would like to sproose it up by introducing flat polygon filling & z-buffering.
However, I need to use the debugger but because the application runs in full-screen, page-flipping mode, it completely takes over!!!
Is there a trick of the trade here??
How can I use the debugger while running the application?????
Cheers, Adam