Hi, guys. I'm new to OpenGL and C++, so try to keep answers simple as possible. I have written some code to upload the stanford bunny or other geometry in OpenGL. I am at a point where I need to texture the any model. I understand how to texture a cube, but that specifies each texture coordinate before each vertex. The question is how can I upload a texture map to my models, since it will be difficult to input texture coordinates before every vertex if I have thousands of vertices? I also can use blender to create UV maps, but I don't understand how to read them in yet. Thanks