Thread: Is XNA overkill for my project?

  1. #1
    Registered User Chris87's Avatar
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    Is XNA overkill for my project?

    I've been wanting to make a 2D RPG, about the quality of Gameboy Advance - nothing big. XNA boasts about it being THE solution for game developing on .NET, but installing it puts stuff like Xbox 360/Windows Phone testing/deployment tools on my computer in addition to PC tools.

    I'm wondering if it's possible to accomplish my goal without XNA, because not only do I dislike consoles and smartphones, it'd be more prerequisites for the end user to install.

    I've also tried C++ but SDL seems like a low level mess. On the other hand, XNA just appears to be too much on top of what I need.

  2. #2
    Registered User NeonBlack's Avatar
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    SFML is designed much better than SDL. It might suit you a little better.
    I copied it from the last program in which I passed a parameter, which would have been pre-1989 I guess. - esbo

  3. #3
    Registered User Chris87's Avatar
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    SFML... I'll have a look then. Never heard of it.

  4. #4
    Registered User Chris87's Avatar
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    It looks pretty sweet, but I'm curious if VC 2010 can use the 2008 libs? I see no source download and would probably mess up trying to compile it.

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