Sorry but I have a last problem with skeet shoot.

Can someone tell me how set a win32 switch case for an on screen menu?

I'm on test 21 out of 24.

I have got as far as

Code:
void Endgame(){
TCHAR buff[10];
RECT rc;
     rc.left=x;
     rc.top=y;
     rc.right=a;
     rc.bottom=b+2;
     FillRect(hdc, &rc, (HBRUSH) BrushBlue);
     rc.left=h;
     rc.top=j;
     rc.right=k;
     rc.bottom=l+2;
     FillRect(hdc, &rc, (HBRUSH) BrushBlue);


    SelectObject(hdc, BrushGreen);
           Rectangle(hdc,0,200,575,475);
           TextOut(hdc, 350,0,TEXT("score="),6);
TextOutA(hdc, 410,0,buff,wsprintf(buff,TEXT("%d"), score));
TextOut(hdc, 350,20,TEXT("skeets="),6);
TextOutA(hdc, 410,20,buff,wsprintf(buff,TEXT("%d"), skeet));
TextOut(hdc, 150,160, TEXT(" Press 1 to play again"), 22);
TextOut(hdc, 150,180, TEXT("Press 2 to quit"), 15);

switch(reset){
case 1:
skeet = 0;
score = 0;
break;
case 2:
PostQuitMessage(0);
break;
}
but I can't get the switch code to work. So that option 1 will restart a new game and option 2 will close the window.