well, just divide the position by two before you transform it into viewprojection space.
Remember, the ordering of matrix is typically: Scaling*Rotation*Translation*View*Projection
So, add the scaling first, then do what ever else you want to do.
well, just divide the position by two before you transform it into viewprojection space.
Remember, the ordering of matrix is typically: Scaling*Rotation*Translation*View*Projection
So, add the scaling first, then do what ever else you want to do.
Last edited by smasherprog; 12-03-2010 at 03:17 AM.