C++ OpenGL bird animation
So right now I am trying to get a bird to basically flap around and be able to control it by using the keys awsd etc.
I know how to traverse the object etc and import it, the only real problem I am having right now is trying to figure out how to articulate the object.
By Articulate I mean make it so that I can get the bird to flap its wings as it flies rather than just be a static object zooming through the air.
I believe it uses articulation but I am unable to find anything that relates to it.
Just wondering if anyone could please point me in the right direction?