Thread: XNA - continuous obstacles accross the screen

  1. #1
    Registered User
    Join Date
    Oct 2010

    XNA - continuous obstacles accross the screen


    Im in the process of making a frogger style game, xna is brand new to be, ive a basic map with a movable character, i guess the next stage is to have obstacles / cars continuously streaming across the screen. but ive no idea where to begin.

    i know how to get a car across the screen once the game begins, but once it leaves the screen should i have it immediately return to the other side and loop, or have some sort of random number to wait and then repeat the process.

    any advice / bits of code / or ideas of code i should explore are more than welcome. thank you.


  2. #2
    Registered User
    Join Date
    Mar 2010
    random is always fun to me :P

    i did this once with birds in the background
    i just picked which side it would come with a random 0 or 1 and a timer with a random interval and when the timer was greater then the random time would make the bird cross the screen. when it got past the other side just get another random 0 or 1 and another random interval and wait for that one to run out and so on

    this was pretty simple and was just back of a background but wouldnt think it'd be hard to do with other things but i know nothing of xna

  3. #3
    Super Moderator VirtualAce's Avatar
    Join Date
    Aug 2001
    9,608 - all your game development needs is a good source for XNA related questions. This is a C++ Game programming forum and is not the best place to ask XNA questions.
    Last edited by VirtualAce; 11-03-2010 at 10:16 PM.

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