Does raycasting suited on this?
How? I need the ray to be perpendicular to the camera. Meaning it should only cast a straight line directly to the camera so that I know if it is behind or now.
Any idea how to it efficiently?
Does raycasting suited on this?
How? I need the ray to be perpendicular to the camera. Meaning it should only cast a straight line directly to the camera so that I know if it is behind or now.
Any idea how to it efficiently?