Speeding Up Obj Loader for OpenGL
Iv'e just got my latest project up and running, which is an .Obj loader iv'e been working on for the last few days, However it runs very slowly... like .5 fps if the object is mildly complex
This is due because I call glBegin and glEnd for every pollygon, and when there 13,500 pollygons to draw, thats alot of calls to glBegin and glEnd so my main question is this...
Is there a way to Draw Multipul Polygons without calling glBegin And glEnd For Every Single One? like some kind of seperator command
Also I havn't yet but will put in a binarey tree (as soon as i can get the thing to work) How much speed increase can i expect from putting from a linked list.
Any other tips or sugestions are VERY welcome.