Hi all;
I want to start learning a grapihcs API, I pretty much only program on windows so portability dosn't bother me and my programming skills are to basic to worry about all the little things that differ the two.
iv'e had a bit of experiance with allegro and found it rather easy, but i want to learn something i can expand into 3d later on at the moment im mainly just focused on bitmaps and 2d stuff, but the main question here is...
As far as coding goes is it easier to learn\code Open GL or Direct X?