Thread: opegnl LoadBMP or texture 2 sphere

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  1. #1
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    Join Date
    Sep 2009
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    37

    opegnl LoadBMP or texture 2 sphere

    aynone knows why it does not display the texture on the sphere?


    Code:
    GLunit TextureArray[6];
    
    	glGenTextures(1, &TextureArray[1]);
    		glBindTexture(GL_TEXTURE_2D, TextureArray[1]);
    		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
    		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
    	glTexImage2D(GL_TEXTURE_2D, 0, 3, image->width, image->height, 0,
    					GL_RGB, GL_UNSIGNED_BYTE, image->data);


    Code:
     quadratic=gluNewQuadric();
    	glBindTexture(GL_TEXTURE_2D, 1);
    	gluQuadricDrawStyle(quadratic,GLU_FILL);
    	gluSphere(quadratic,6, 15 ,40);
    gluQuadricTexture(quadratic, GL_TRUE);
    Last edited by punkywow; 10-12-2009 at 01:59 AM.

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