Thread: Which API should a hobbyist start with?

  1. #1
    Ex scientia vera
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    Which API should a hobbyist start with?

    I've always been interested in being able to do some graphics programming. I am no professional programmer, yet, but I'd really like to be able to do some 2D/3D programming to animate the problems I might solve with programming.

    I am really interested in math, and a lot of my time programming goes into solving mathematical problems or doing something math based.

    This is why I come to you guys for help; is there some API I should be looking at that isn't insanely complex, but will still allow me to do 2D or 3D graphics with enough power?

    Should I simply go for direct3d? Or OpenGL?

    Any input will be greatly appreciated, thanks.
    "What's up, Doc?"
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  2. #2
    and the hat of int overfl Salem's Avatar
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  3. #3
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    Thank you - is there a reason this API would be a good choice?
    "What's up, Doc?"
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  4. #4
    Woof, woof! zacs7's Avatar
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    Quote Originally Posted by IceDane View Post
    Thank you - is there a reason this API would be a good choice?
    Because it's portable, well tested and you can use DirectX or OpenGL if need be.

  5. #5
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    Quote Originally Posted by zacs7 View Post
    Because it's portable, well tested and you can use DirectX or OpenGL if need be.
    Thank you. That's enough for me, and have actually already started testing it. I like it.
    "What's up, Doc?"
    "'Up' is a relative concept. It has no intrinsic value."

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