Thread: Creating cheat for a golf game

  1. #1
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    Creating cheat for a golf game

    Hello!

    I'm thinking of creating a cheat for a golf game (onGOLF.com Beta - Free to play online golf game). It has a function where you move your mouse to perform a golf swing. I want to do this swing perfect 24/7, if you understand. I don't know exactly where to start, so a push in the right direction would be nice. And yes - I do know C#. I also know C++ but I'm not so good at it. Btw, this is only for learning purpose!

    What I wan't to know is how to justify the swing and infiltrate the program so it obeys me.

    Greetings!

  2. #2
    The Right Honourable psychopath's Avatar
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    Quote Originally Posted by Livijn
    Btw, this is only for learning purpose!
    Riiight. Of course.
    M.Eng Computer Engineering Candidate
    B.Sc Computer Science

    Robotics and graphics enthusiast.

  3. #3
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    Seriously, it is.

  4. #4
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    Quote Originally Posted by Livijn View Post
    Seriously, it is.
    It doesn't matter if it's for learning purposes or not. No one here is going to help you crack someone elses software.
    bit∙hub [bit-huhb] n. A source and destination for information.

  5. #5
    Officially An Architect brewbuck's Avatar
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    Quote Originally Posted by bithub View Post
    It doesn't matter if it's for learning purposes or not. No one here is going to help you crack someone elses software.
    If it were a single player game, and the game was legally purchased, I'd be happy to help anybody mess around with it. It's no different from altering the engine in your car. You bought it, you should be able to do what you want with it. (I realize some EULAs claim you're not allowed to alter software you purchased -- I give those clauses about as much credence as a clause that claims they own my firstborn child)

    But cracking an online game would be like installing a device on your car which makes traffic lights turn green. Now you're affecting other people, giving yourself an unfair advantage, and possibly being unsafe.
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

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