Thread: Resources for professional games

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  1. #1
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    Resources for professional games

    Hello all,

    I was just wondering about how hard those "professional" games actually are to make. I'm talking here about games like Zelda, World of Warcraft (I realise these would be two of the more advanced games on the market so far). Purely from a coding-aspect. So I'm wondering:
    - How many lines of code would such games have?
    - How many coders are usually on such a project at the same time?
    - How many lines of code is every programmer expected to write per day?
    - How many months does it take to write such a game?

    Does anyone have any indication of the answers? I don't expect a perfect answer, just a rough estimation. And like I said, just out of curiosity.


    Thanks in advance

    Edit: I do realise lines of code is a dreadful question really. I'm talking about C++ here. And about GOOD lines of code. On a normal day (since, of course, one hard bit may take a day for only a few lines). Just as an indication.
    Last edited by EVOEx; 06-13-2009 at 06:10 AM.

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