Thread: Resources for professional games

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  1. #1
    C++まいる!Cをこわせ!
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    Quote Originally Posted by brewbuck View Post
    Hmm. $5,000,000 / 50 people / 3 years is about $33k per year. Assuming overhead, that means each person on the project makes, on average, less than $33k per year.

    Doesn't sound like the most lucrative line of work... At least not for the programmers/artists.
    This is just an estimate. Plus some people may earn more and some less.
    But those are the average figures I know, take or give a little.
    I don't know how much a programmer makes, but this estimate gives about $2700 / month given that everyone is paid the same.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  2. #2
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    The killzone 2 title for the PS3 was rumored to be 60 million in development costs. They also spent 4 years creating a lot of their own physics/AI engines, though.

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