View Poll Results: OpenGL or Direct-X

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  • OpenGL

    17 80.95%
  • Direct-X

    4 19.05%

Thread: OpenGL or Direct-X

  1. #16
    Registered User samGwilliam's Avatar
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    Well I've programmed in OpenGL and I thinks it's a very easy, intuitive and flexible way of graphics programming. I've never used DirectX, etc but on my mate's PC Unreal Tournament looks much better in OpenGL (albeit a little darker).

  2. #17
    Registered User -leech-'s Avatar
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    Originally posted by Xterria
    BS! It's true! I have eight computers in my house, all since 1997 and only two out of the eight work correctly with OpenGL! So why don't you try it out for yourself with all sorts of computers, fat college kid! Thats right! ive seen your pictures!
    You know, just because you have video cards from 1997 doesn't mean you have to use drivers from 1997...
    Not yet, have to think of one...

  3. #18
    Has a Masters in B.S.
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    Sorensen,

    while the article was informative it is out of date and WRONG and a tad biased(or limited one) the ARB extension ARE part of the standard and ARE hardware independant so they MUST be allowed in any comparison, secondly OpenGL is a 1.3 now, third that hardly covers the feature set of either especially OpenGL

    >Because I'm right, and everyone who disagrees is wrong.

    excellent reasoning, my thoughts exactly.

    >yeah maybe that answers the coding part of the question, but what about performance? DirectX!

    100% wrong!

    > dirkduck

    110% right

    >but more cards are meant for DirectX. Face it--its true.

    50% wrong, why? first you have to count high end cards second ALL new card are made for both or GL

    >leech-,

    RIGHT! update the drivers and get a tweaker! then talk.

    anyway sorry people for nitpicking everything.

    but with OpenGL 2.0 in the works Direct-3D's(in it current form anyway) days are numbered.
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  4. #19
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    Great article.

  5. #20
    Registered User -leech-'s Avatar
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    Yup, great article, but i still feel OpenGL has the edge due to it's ease of use...
    Not yet, have to think of one...

  6. #21
    "The Oldest Member Here" Xterria's Avatar
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    200 lines for one polygon? Holy Crap. And I'm in the middle of DirectX Programming. This really sucks. I never knew that.

  7. #22
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    lol

  8. #23
    monotonously living Dissata's Avatar
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    how bout allegro? I find it to my likeing
    if a contradiction was contradicted would that contradition contradict the origional crontradiction?

  9. #24
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    Sorensen,

    while the article was informative it is out of date and WRONG and a tad biased(or limited one) the ARB extension ARE part of the standard and ARE hardware independant so they MUST be allowed in any comparison, secondly OpenGL is a 1.3 now, third that hardly covers the feature set of either especially OpenGL
    Sorry, the link was pulled more or less at random from google. It wasn't my intention to mis-represent OpenGL, I'm not really bothered one way or the other what API people use.

  10. #25
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    gamegod3001,

    excellent article gamegod.

    Sorensen,

    well then please forgive my explosion, i did not realize that. I apologise.
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  11. #26
    "The Oldest Member Here" Xterria's Avatar
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    now give him a hug...

  12. #27
    Frustrated Programmer :( phantom's Avatar
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    Don't forget directX also includes sound and multiplayer. I personally use openGL because thats what my teacher knew and taught. A lousy reason I know but I'm happy
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  13. #28
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    >now give him a hug...

    i would smack you, but i don't know where you are.

    >Don't forget directX also includes sound and multiplayer.

    ok people, get it straight, THATS BESIDE THE POINT!!! The comparison is ment to be Direct-3D vs, OpenGL NOT the whole Direct-X API!
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  14. #29
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    Yeah really, its hard for opengl to compete with how it handels joystick input, or sound. Because it was NOT designed to do those things.

  15. #30
    Frustrated Programmer :( phantom's Avatar
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    I have several text books on openGL and several text books on directX API, the text books on directX all have Direct 3D in it. The point is that it would be easier to learn Direct 3D if you already have the text books.
    The majority of people here would defend openGL or Direct 3D based on what they have already know. Most people don't want to be shown that they made the wrong choice and therefor they will defend their own choice, there may be the odd person who learns both and can make an informed decision. Personally, I learnt openGL and don't wish to learn direct 3D because I feel that their are other things that I can do with my time. Do I prefer openGL? I can't say because I have never used direct 3D.
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