Hello all, Hello World:

I'm a brand-new nobody to videogames (and C++), and a rising somebody to composing music. Now, my goal here is to combine the two into a terrible, terrible force that may ultimately destroy all of humanity in a Matrix-like web of entertainment and sloth.

I would like to learn how to program audio in C++ in order to supplement by composing knowledge and make my skills more attractive to employers. I'm not interested in coding C++ for any other reason than as a tool for my musical endeavors-- I've examined several colleges for their coursework and related degrees, but they are all intent on making me learn many more things than I care to know about and effectively wasting the time that I could spend writing and developing music.

You here all have knowledge that I don't, so I come to you with my situation and ask for your opinion: Can I learn enough C++ to bolster my resume and effectively assist the game developers in audio through self-study alone? Is this language too complex for someone to use professionally in this capacity? Is there any notable difference between programming music for a game in C++ and programming, for instance, a graphic interface, or any other piece of software? Should I just give up, head into the forest, and live in a tree for the rest of my life without ever speaking to anyone ever again?

I thank you for taking the time to answer, those of you who elect to do so, because I can't move forward until I gain more information about just which direction to set my first step in.