Well, me and Elysia are kinda 'arguing' about game programming and how to load textures... And since Elysia is always right, I can not say anything else than I do not want to belive!
Well, to the case, Elysia claims that we should make a class for each texture, we're talking about 100+ textures here, since it's a game! :O
Now, it's also good practise to make files for each class, that's 100+ files for textures, maybe 200+ since they might need .h and .cpp files (very unlikely tho)
So I want your suggestions, do we really need to do it this way? I personally have no other flexible way, except making some kind of array/vector to hold the textures, but there's no way you can keep track of the textures that way since, texture[76] would be a headache to remember which one it was...
So again, what do you people think we should do?
SOLVED!
On it's own :O