I have a weird problem. My DirectX game works like it should only with debug configurations. With Release it does not. The same code works differently somehow.
When I try the release version, the view is frozen. The camera is follows my character in the game, but in the release version only the character moves.
Honestly I'm not aware of the differences of debug and release. I thought the debug version was only easier to debug and slower because of that. I think the problem might be caused of the configuration differences, but I unfortunately know nothing about them.