Thread: When to start Game Programming

  1. #1
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    When to start Game Programming

    I have been programming games for a little over a year now. I have only been programming in Basic4GL which is a Basic context language with an IDE that is built for openGl.
    I have recently started programming in C++ and I'm getting the basics down, so when should I know that i'm ready to begin programming a game, and what all do I need to know to get started making games in C++.

  2. #2
    Ugly C Lover audinue's Avatar
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    0. Learn the basic of C++ http://cprogramming.com http://cplusplus.com
    1. GPU - Understand how to render graphics using GDI(Software)/OpenGL(/OpenGLUT)/DirectX
    2. SPU - Understand how to play sounds using OpenAL/WinMM
    3. IPU - Understand how to receive input
    4. CPU - Core Processing Unit, this is all algorithm you'll need to make a game (e.g. Collision, Tree, Graph AI) http://gamedev.net
    5. Design the concept by focus on reusable, compatibility, portability, robust, etc. http://www.cse.lehigh.edu/~brian/stu...ogramming.html
    6. Ask something cool in http://cboard.cprogramming.com
    7. Enjoy, the game programming is the most complex thing in the programming world.

    Or

    From the 1st step: Use C++ game engine.
    Last edited by audinue; 01-02-2009 at 03:28 AM.
    Just GET it OFF out my mind!!

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    Woof, woof! zacs7's Avatar
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    Don't forget, after programming... learn maths and the concepts of 2D/3D graphics.

    I'd recommend NOT even touching GDI (if by GDI you mean Win32 GDI).

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    Ugly C Lover audinue's Avatar
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    I'd recommend NOT even touching GDI (if by GDI you mean Win32 GDI).
    It's slow.
    Just GET it OFF out my mind!!

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    Woof, woof! zacs7's Avatar
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    And largely outdated :-)

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    2 answers

    Or (possibly learn C++) get allegro and start hacking .

    My answer is for question I badly want to desing games.
    Not for I want to make 3d game engineeeees like those guys at professional (highly paid) game companies.

    In that case learn about operating systems (parallelism and scheduling). Data structures. Artificial intelligence. Formal languages.

    Yeah and some of the ( "new" ) khul stuff : shaders , opengl, directx (windows and xbox only !), sound ...

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