Thread: Am I in the right direction? (plz test)

  1. #16
    "The Oldest Member Here" Xterria's Avatar
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    what GL did u use to make it?
    I didn't use one

  2. #17
    "The Oldest Member Here" Xterria's Avatar
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    ok, im just about 100% done with the game. NOW try it.

  3. #18
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    Originally posted by Xterria

    I didn't use one
    You didn't use a graphics library?

    So you used bios/os interrupts?

  4. #19
    "The Oldest Member Here" Xterria's Avatar
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    why would I use those? Theres so many alternatives!

  5. #20
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    Well dissembling your program tells me you used allegro.

  6. #21
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    Thumbs up

    hey, that was quite cool.
    -

  7. #22
    Just because ygfperson's Avatar
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    use a dictionary. wares should be wears, and fizze should be fizz.
    the sound and the fact that the intro can't be skipped annoys me. the graphic artwork is great, but the way it's put on the screen sucks. my suggestions:
    animate the characters(if possible)
    speed up the intro, or at least give an escape key
    more detail in the background(other than blue)
    use transparent sprites
    Last edited by ygfperson; 03-02-2002 at 10:22 AM.

  8. #23
    "The Oldest Member Here" Xterria's Avatar
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    Well dissembling your program tells me you used allegro.
    Your full of it. I don't think you can use allegro with Borland C++ 3.1, can you? Cause if I was using a graphics library, the game would be MUCH better.

  9. #24
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    You can use Allegro with borland 3.1

    You probably used BGI then, which is a graphics library.

    if any of these lines are in your code then you are using a graphics library:

    #include <graphics.h>

    or

    #include <allegro.h>

  10. #25
    "The Oldest Member Here" Xterria's Avatar
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    nope. Even if i DID use BGI, a .BGI file would be in with the exe, wouldn't it?

    Originally posted by ihsir
    hey, that was quite cool.
    thanks!
    Last edited by Xterria; 03-02-2002 at 11:11 AM.

  11. #26
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    Why don't you use a graphics library such as allegro then?

    Using the DOS 320x200 sucks

  12. #27
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    Originally posted by Xterria
    nope. Even if i DID use BGI, a .BGI file would be in with the exe, wouldn't it?
    Not if it was static linked.

  13. #28
    "The Oldest Member Here" Xterria's Avatar
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    I wanted my game to be small, so I could fit it on floppys for my friends. With graphics librarys, aren't your exes really big?

  14. #29
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    Alll those .xff files could be in one file which you could call data.dat. Because they are only about 13k each

  15. #30
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    Originally posted by Xterria
    I wanted my game to be small, so I could fit it on floppys for my friends. With graphics librarys, aren't your exes really big?
    Only if you use MSVC . Anyway, most zip programs have an option to divide your zip into several parts so you can fit it on more than one 3.5".

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