http://www.youtube.com/user/khanacademy
^very good screencasts,so you really have no excuse not to learn mathematics
http://www.youtube.com/user/khanacademy
^very good screencasts,so you really have no excuse not to learn mathematics
I think it would be practical for old 80's-style sound effects. OP: If you want to do that, study DSP.It sounds like you're talking about making sounds programatically and that wouldn't be practical
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
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For sound generation/effects you should read some book on DSP...It's really exciting having your own sound engine based on synthesis...you have full control on the sound. It can be dinamically adapted to the situation of the game ecc.
If you want you can use stk: http://ccrma.stanford.edu/software/stk/
have a read at this classic book (free!): http://www.dspguide.com/pdfbook.htm
anyway making a game based on sound files (like many games do) is much more simpler...so think about it.