Thread: What Math would be good to learn to making games??

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  1. #1
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    http://www.youtube.com/user/khanacademy

    ^very good screencasts,so you really have no excuse not to learn mathematics

  2. #2
    S Sang-drax's Avatar
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    It sounds like you're talking about making sounds programatically and that wouldn't be practical
    I think it would be practical for old 80's-style sound effects. OP: If you want to do that, study DSP.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  3. #3
    Registered User guesst's Avatar
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    Quote Originally Posted by kypronite View Post
    http://www.youtube.com/user/khanacademy

    ^very good screencasts,so you really have no excuse not to learn mathematics
    Excellent linky.
    Type-ins are back! Visit Cymon's Games at http://www.cymonsgames.com for a new game every week!

  4. #4
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    For sound generation/effects you should read some book on DSP...It's really exciting having your own sound engine based on synthesis...you have full control on the sound. It can be dinamically adapted to the situation of the game ecc.

    If you want you can use stk: http://ccrma.stanford.edu/software/stk/

    have a read at this classic book (free!): http://www.dspguide.com/pdfbook.htm

    anyway making a game based on sound files (like many games do) is much more simpler...so think about it.

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