I just want to ask, if it's possible to use all OpenGL features with SDL only, so I don't need to setup all openGL things like OpenGL drawing context in Win32 API.
Will I be able to use all functions without any problem?
I just want to ask, if it's possible to use all OpenGL features with SDL only, so I don't need to setup all openGL things like OpenGL drawing context in Win32 API.
Will I be able to use all functions without any problem?
Ok. Thanks for your reply!
GLFW looks interesting. I might be trying it someday.