Thread: Help on game making

  1. #1
    Registered User
    Join Date
    Jul 2008

    Help on game making

    I have been learning c++ for the last year and have got to the point where i know the language quite well and need to move on. I was hoping to make games but dont quite know where to start. I thought maybe i will have to learn ogl or directx. Does anyone know where to go from here?
    Last edited by rtyn; 07-31-2008 at 10:21 AM.

  2. #2
    Registered User
    Join Date
    Apr 2008

    Start small, very small. Games are not for the faint of heart. If you're planning on writing a 3D shooter or MMORPG, stop. Start with pong or asteroids and learn the basics of input, display, collisions, sound, music, etc.

    As you will find out at indiegamer, there are game libraries (opengl is just graphics) that can be used to insulate you from lower level graphics, though it might be good to understand how they work.

  3. #3
    Registered User
    Join Date
    Mar 2006
    nethack - complexity and balance
    curses - plot and mechanics
    0verkill - collision, animation, networking
    Chess - AI

    Text is underrated.
    Last edited by jafet; 07-31-2008 at 11:54 AM.
    #include <stdio.h>
    void J(char*a){int f,i=0,c='1';for(;a[i]!='0';++i)if(i==81){
    /3*3+f/3*9+f%3]==c||a[i%9+f*9]==c||a[i-i%9+f]==c)goto e;a[i]=c;J(a);a[i]
    ='0';e:;}}int main(int c,char**v){int t=0;if(c>1){for(;v[1][
    t];++t);if(t==81){J(v[1]);return 0;}}puts("sudoku [0-9]{81}");return 1;}

  4. #4
    Registered User
    Join Date
    Jul 2008
    Ive been looking around for some game libraries but cant find any that are effiecent and use classes. Any recommendations?
    Last edited by rtyn; 07-31-2008 at 05:47 PM.

  5. #5

    Join Date
    May 2005
    I'm not immature, I'm refined in the opposite direction.

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