YO, here's the problem. with the libraries that make up the GBDK, there is a function called set_bkg_tiles,x,y,l,w,tileindex. I have loaded a set of tiles with some 8x8 text characters in it. In the demo I have seen programmed, somebody was able to create a string of text, and simply call set_bkg_tiles and use the string of text and it will use the ascii value of the character to place the corresponding tile in the tileset. "A" in a minimum character set usually begins around the 65th tile in the standars ascii set, but in my tile set, A revolves around the 200th or so tile. Anyway, would somebody have the faintest idea how I could use set_bkg_tiles and have it reference up 140 or so tiles, because I know that "set_bkg_tiles(14,1,11,1,((unsigned char*)char_gover+140);" would be way wrong, and I've already tried it.
I dunno, I'm once again talking out of my rear end. But, if by some change in the fabric of the universe, somebody knows, then it'd be helpful.