Thread: Allegro Setup

  1. #1
    Registered User
    Join Date
    Mar 2008

    Allegro Setup

    Hello, I need some help.

    I'm wanting to get into windowed games and I've decided I want to use Allegro.
    However, setting it up is a pain. I've done extensive research and all I found was confusing, redundant, crap. I would appreciate it if someone could give me straight-forward instructions on how to set it up.

    Please be aware that I use Bloodshed Dev C++ 5 (beta) compiler with Windows XP, Service Pack 2 OS.

    Please help!
    Last edited by RazzTheKid; 06-05-2008 at 10:30 PM.

  2. #2
    l'Anziano DavidP's Avatar
    Join Date
    Aug 2001
    Plano, Texas, United States
    I wasn't even aware that Allegro was still around. I have never used it, so I cannot give you good instructions. I do, however, suggest upgrading to Code::Blocks instead of DevC++.
    My Website

    "Circular logic is good because it is."

  3. #3
    Join Date
    May 2004
    Setting it up is a pain from what I remember.
    SDL is far better IMO. More powerful, easy to use, better support, better documentation and a large community of people who use it.
    Sorry if that is not what you wanted to hear. I have not set up Allegro in years, since I first started programming. I don't remember what is involved but I do seem to remember that the DJGPP compiler was recommended.

  4. #4
    Registered User
    Join Date
    Mar 2008
    SDL was another API I was looking at. I know of a game made with OpenGL & SDL in C++, it turned out pretty good (graphic wise). I might give that a shot.

    Plus after reading more on Allegro I found that it was a buggy API.
    I'll take a look at the link, sandman. Thanks.

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