Thread: Borland C++....i don't think it likes me

  1. #1
    "The Oldest Member Here" Xterria's Avatar
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    Borland C++....i don't think it likes me

    Okay, I'm making a game, and so far, it's really going great. But then there was this error 'Compiler Table Limit Exceeded' Does anyone know how to fix this? Is it a memory problem? I am using Borland c++ 3.1 Turbo. Thanks...please help me.

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    Registered User dirkduck's Avatar
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    could be the asm table that it spits out to send to the linker is too big, but ive never head of it before. how many lines is it an how much memory do you have?

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    "The Oldest Member Here" Xterria's Avatar
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    it's about 20,000 lines, and I'm running it under a huge memory module. I changed everything with the memory, atleast I think, and it still gave me the same bull. Any help?

    /*edit*/
    Got it working. told somthing to shut up and all my problems dissapeared. Oh and Dirkduck, I looked at your site, and I think your programs are AWSOME! I also like you screenshots of Light and Dark! Must of taken forever to make.
    Last edited by Xterria; 02-03-2002 at 06:28 PM.

  4. #4
    Registered User dirkduck's Avatar
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    Hey! thanks for the comments! Yeah, light or dark has taken a _long_ time so far, all im short of is someone to do 3D models for it, work more on the AI, and add event triggers...but the next step is getting someone to work with me on it doing 3D models, so its on hold until then. And I have been working on ChatMate lately, _almost_ have version 2 done, cept for one bloody bug that I cant seem to fix, guess ill figure it out eventually though. Cya!
    PS: I like the design of your site too!

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