Hi, i have tryed Tile Studio.
I made a map there for my rpg game, kinda large map in tile studio.
And i succeded to import it to OpenGL.

And now to the Question:
* How do i check the Collision ( if the playerX,Y hits a wall, or a stone. etc.)
i can do like this,
if(playerX < 2 ) // to check collision

But that would take extreamly long time if i have a big map, with stones and other things on.

So i hope that there is a faster and better way to check collision with/in Tile Studio.


please help me out.

//ty in advace