Testing PHP...
PHP Code:
int main()
{
cout << "Hello World!";
return 0;
}
Testing PHP...
PHP Code:
int main()
{
cout << "Hello World!";
return 0;
}
what does signature stand for?
YEY!! PHP!!.. But the code colours are kinda anti-C++, maybe we should ask an admin to change them...
what does signature stand for?
Change this!!Originally posted by BMJ
end_game = end_game--; //Game_Over is reduced by 1
end_game--;
Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling
thnx bmj, i been under alot of stress maybe thats why it was so hard.
Yes. I agree with sangdrax. you need to change the way you increment and decrement. i gor teally woird things coming out of my early progs when i would use x = x++. Use x++ by itself, or x += 1. (except with your variables in there.)
Compilers:
GCC on Red Hat 8.1 (Primary)
GCC on Mac OS X 10.2.4 (Secondary)
Others:
MinGW on XP
yea i have been scince i posted that code i went back and changed it, thnx for pointing it out anyway tho.
The virtual key codes are found in winuser.h (which including windows.h will include)
Here are a couple of macros you can use to check the state of a key.
KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
Using this method relieves the problem of having to get key input from the standard input.
Check out the win32 console API for more neat ideas.
If for whatever reason they VK codes don't seem to be defined here you go:
Code:#define VK_LBUTTON 0x01 // Left mouse button #define VK_RBUTTON 0x02 // Right mouse button #define VK_CANCEL 0x03 // Control-break processing #define VK_MBUTTON 0x04 // Middle mouse button (three-button mouse) #define VK_BACK 0x08 // backspace key #define VK_TAB 0x09 // tab key #define VK_CLEAR 0x0C // clear key #define VK_RETURN 0x0D // enter key #define VK_SHIFT 0x10 // shift key #define VK_CONTROL 0x11 // ctrl key #define VK_MENU 0x12 // alt key #define VK_PAUSE 0x13 // pause key #define VK_CAPITAL 0x14 // caps lock key #define VK_ESCAPE 0x1B // esc key #define VK_SPACE 0x20 // spacebar #define VK_PRIOR 0x21 // page up key #define VK_NEXT 0x22 // page down key #define VK_END 0x23 // end key #define VK_HOME 0x24 // home key #define VK_LEFT 0x25 // left arrow key #define VK_UP 0x26 // up arrow key #define VK_RIGHT 0x27 // right arrow key #define VK_DOWN 0x28 // down arrow key #define VK_SELECT 0x29 // select key #define VK_EXECUTE 0x2B // execute key #define VK_SNAPSHOT 0x2C // print screen key #define VK_INSERT 0x2D // ins key #define VK_DELETE 0x2E // del key #define VK_HELP 0x2F // help key #define VK_0 0x30 // 0 key #define VK_1 0x31 // 1 key #define VK_2 0x32 // 2 key #define VK_3 0x33 // 3 key #define VK_4 0x34 // 4 key #define VK_5 0x35 // 5 key #define VK_6 0x36 // 6 key #define VK_7 0x37 // 7 key #define VK_8 0x38 // 8 key #define VK_9 0x39 // 9 key #define VK_A 0x41 // a key #define VK_B 0x42 // b key #define VK_C 0x43 // c key #define VK_D 0x44 // d key #define VK_E 0x45 // e key #define VK_F 0x46 // f key #define VK_G 0x47 // g key #define VK_H 0x48 // h key #define VK_I 0x49 // i key #define VK_J 0x4A // j key #define VK_K 0x4B // k key #define VK_L 0x4C // l key #define VK_M 0x4D // m key #define VK_N 0x4E // n key #define VK_O 0x4F // o key #define VK_P 0x50 // p key #define VK_Q 0x51 // q key #define VK_R 0x52 // r key #define VK_S 0x53 // s key #define VK_T 0x54 // t key #define VK_U 0x55 // u key #define VK_V 0x56 // v key #define VK_W 0x57 // w key #define VK_X 0x58 // x key #define VK_Y 0x59 // y key #define VK_Z 0x5A // z key #define VK_LWIN 0x5B // Left Windows key (Microsoft Natural Keyboard) #define VK_RWIN 0x5C // Right Windows key (Microsoft Natural Keyboard) #define VK_APPS 0x5D // Applications key (Microsoft Natural Keyboard) #define VK_NUMPAD0 0x60 // Numeric keypad 0 key #define VK_NUMPAD1 0x61 // Numeric keypad 1 key #define VK_NUMPAD2 0x62 // Numeric keypad 2 key #define VK_NUMPAD3 0x63 // Numeric keypad 3 key #define VK_NUMPAD4 0x64 // Numeric keypad 4 key #define VK_NUMPAD5 0x65 // Numeric keypad 5 key #define VK_NUMPAD6 0x66 // Numeric keypad 6 key #define VK_NUMPAD7 0x67 // Numeric keypad 7 key #define VK_NUMPAD8 0x68 // Numeric keypad 8 key #define VK_NUMPAD9 0x69 // Numeric keypad 9 key #define VK_MULTIPLY 0x6A // Multiply key #define VK_ADD 0x6B // Add key #define VK_SEPARATOR 0x6C // Separator key #define VK_SUBTRACT 0x6D // Subtract key #define VK_DECIMAL 0x6E // Decimal key #define VK_DIVIDE 0x6F // Divide key #define VK_F1 0x70 // f1 key #define VK_F2 0x71 // f2 key #define VK_F3 0x72 // f3 key #define VK_F4 0x73 // f4 key #define VK_F5 0x74 // f5 key #define VK_F6 0x75 // f6 key #define VK_F7 0x76 // f7 key #define VK_F8 0x77 // f8 key #define VK_F9 0x78 // f9 key #define VK_F10 0x79 // f10 key #define VK_F11 0x7A // f11 key #define VK_F12 0x7B // f12 key #define VK_F13 0x7C // f13 key #define VK_F14 0x7D // f14 key #define VK_F15 0x7E // f15 key #define VK_F16 0x7F // f16 key #define VK_F17 0x80H // f17 key #define VK_F18 0x81H // f18 key #define VK_F19 0x82H // f19 key #define VK_F20 0x83H // f20 key #define VK_F21 0x84H // f21 key #define VK_F22 0x85H // f22 key #define VK_F23 0x86H // f23 key #define VK_F24 0x87H // f24 key #define VK_NUMLOCK 0x90 // num lock key #define VK_SCROLL 0x91 // scroll lock key #define VK_ATTN 0xF6 // Attn key #define VK_CRSEL 0xF7 // CrSel key #define VK_EXSEL 0xF8 // ExSel key #define VK_EREOF 0xF9 // Erase EOF key #define VK_PLAY 0xFA // Play key #define VK_ZOOM 0xFB // Zoom key #define VK_NONAME 0xFC // Reserved for future use. #define VK_PA1 0xFD // PA1 key #define VK_OEM_CLEAR 0xFE // Clear key
Last edited by Divx; 10-06-2002 at 01:50 PM.
wow divx u just totally lost me. My problem isn't really getting it to recognize keys being hit, that it does. After i hit up 14 billion times to get the prog going, which interns ventures me north then ouputs half of what it should then does it again. It should come up, tell me to pick a direction, then i hit say up and it goes once. It has to be something with my loop, heres the crazy ass output:
NOTE: i didn't cut off, this is right outta the console.
Code:*************************** **** Caverns *** **** Steven Billington *** *************************** North = Up Arrow South = Down Arrow West = Left Arrow East = Right Arrow Home = Information Insert = Health P = Points End = Exit Select Action: You venture north. Select Action: You venture north. Select Action: You venture north. Select Action: You venture north. Select Action: You venture north. Select Action: You venture north. You can not continue in this direction. Select Action: You venture north. You can not continue in this direction. Select Action: You venture north. You can not continue in this direction. Select Action: You venture north. You can not continue in this direction. Select Action: You venture north. You can not continue in this direction. Select Action: You venture east. Select Action: You venture east. Select Action: You venture east. Select Action: You venture east. Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. Select Action: Not an option! Select Action: Not an option! Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. Select Action: You venture west. You can not continue in this direction. Select Action: Not an option! Select Action: You venture west. You
Now this would normally be right if it didn't take 40 thousand key hits to react, and didn't cut off text...
Use that, hit it once and it'll execute once and won't continue executing (unless you want it to).Code:if (KEY_DOWN(vk_code)) { while (!KEY_UP(vk_code)) { // do action while key is down and not up } // do whatever when key is let go // Suggest doing this to flush the standard input stream buffer FlushConsoleInputBuffer (GetStdHandle(STD_INPUT_HANDLE)); }