Thread: direct x matrices

  1. #1
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    direct x matrices

    RE EDITED WHOLE POST:

    ok so let me revise my question. I have a mesh that is a square:

    Code:
    Mesh pmesh = Mesh.Box(device, 50, 50, 50);
    And I have a matrix that I got from the physics engine I am "porting" over to .net. With that matrix I am suposed to apply it to the mesh (so it rotates and stuff correctly) and than draw the mesh.

    I got all but applying the matrix to the mesh? So if anyone has any idea on how to do that, it would be great!


    And I also think this is more of a game post now.
    Last edited by Rune Hunter; 07-24-2005 at 10:59 AM.

  2. #2
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    Umm never mind I think I got it.

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