Hey, so I was given a gift of visual studio 2010 Game Studio 4.0 and a yr membership with Xbox indie (for submitting games), and I sighed as I was really happy to dev for my 360 for my first time ever I am also having to leant a new language a new compiler and a new framework. It all seems pretty straightforward and the documentation for game studio is better than I expected, but I was in the habit of breaking most of my programs into sperate headers to keep things organized but with c# it seems to be a little different. I am trying to peice this together and I am sure after only a few days i may seem rwtarded, but is the using namespace randomnamspace. The new way to do #includes? Like if I wanted to break a game down into different files could I just add new .cs to the project define a namespace in it then just put using thatnamepsace at the top of my main page? What are common pitfalls or probelms I should avoid with learning this new method?
Thanks in advance for any info.. also I will be buying a book on it soon if anyone has any suggestions (I don't want a beginner book with a lot of "fluff")