Thread: Can C# decompress unknown files compressed with CoDec::Compress calls in C/C++?

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  1. #1
    and the hat of int overfl Salem's Avatar
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    > I've been looking through 892MB of Enemy Nations source code
    If you've got the source code, then look for where "Load game..." is implemented, and trace forward from that point.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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  2. #2
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    Quote Originally Posted by Salem View Post
    > I've been looking through 892MB of Enemy Nations source code
    If you've got the source code, then look for where "Load game..." is implemented, and trace forward from that point.
    Tracing forward is a bit hard if I have to do it without any idea of how to compile source which was written for a compiler that is long since obsolete.

    From the license.txt file included with the source code:

    3) This was built using the VC++ in release in 1990/91 - the one that came in the very big box.

    That's several years ago, almost two decades ago now if I'm not misplacing my carries.

    Cheers ...

    DarkVoid

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