Thread: Drawing on image (Multithreading)

  1. #1
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    Drawing on image (Multithreading)

    hi!
    i'm coding a raytracer app which uses multiple threads to draw an image. this image is a pictureBox with a bitmap inside.
    note: every pixel is drawn exactly once!

    yet, i only got trouble because the threads seem to cross. does anybody have an example of two threads drawing an image?

    thanks

  2. #2
    Registered User VirtualAce's Avatar
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    Not sure about C# thread mechanisms but I'm sure you will need some sort of lock on the image since you would not want two threads altering it at the same time. This might be automatic in C# but it may not be. Reading the .NET Framework SDK might give a little insight as to what you need to do.

  3. #3
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    i know:
    Code:
    lock(image) {...}
    should solve it, but it doesn't. i still get an exception.

  4. #4
    Registered User valaris's Avatar
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    What is the exception? Are you trying to alter a UI element from a thread that doesn't own it? If so make sure that each thread is just editing a Bitmap object.

  5. #5
    Officially An Architect brewbuck's Avatar
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    If each pixel is drawn exactly once, then there should be no locking necessary or "crossing" of threads. You need to give more details.
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

  6. #6
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    well the picturebox and the image is created with the main UI thread, but there are 2 other threads locking and drawing on the bitmap this way:
    CodeProject: Image Processing for Dummies with C# and GDI+ Part 1 - Per Pixel Filters. Free source code and programming help

  7. #7
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    ok i think i got it now. i have to lock the pixeldata only once.

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