Thread: Overriding operator new/delete?

  1. #1
    C++まいる!Cをこわせ!
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    Overriding operator new/delete?

    Quick question here:
    Is it actually possible to override the new/delete operators with your own, custom ones? I wanted to experiment a little, but I wanted the same syntax as the new/delete.
    I don't know if it's possible, though?
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  2. #2
    & the hat of GPL slaying Thantos's Avatar
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    You can overload the new and delete operators for your class.

  3. #3
    C++まいる!Cをこわせ!
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    Ah, but not global ones, eh?
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  4. #4
    Code Goddess Prelude's Avatar
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    >Is it actually possible to override the new/delete operators with your own, custom ones?
    Yes, it is. Do you want to replace the global new and delete or add custom functionality to one of your classes?
    My best code is written with the delete key.

  5. #5
    (?<!re)tired Mario F.'s Avatar
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    Quote Originally Posted by Elysia View Post
    Quick question here:
    Is it actually possible to override the new/delete operators with your own, custom ones? I wanted to experiment a little, but I wanted the same syntax as the new/delete.
    I don't know if it's possible, though?
    Yes you can. Both as a class operator overload or globally. You should use the overloaded ones pretty much the same way you use the default ones. Just don't forget that in the case of class based overloading new and delete are static when declared as members.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  6. #6
    C++まいる!Cをこわせ!
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    I wanted to override the global ones, in so that I could use my own allocation system.
    But I don't know quite how to do it.
    Just adding a new operator new at global level will, of course, gives function redefinition error.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  7. #7
    (?<!re)tired Mario F.'s Avatar
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    Something like...

    Code:
    #include <cstdlib> // for malloc
    #include <exception> // bad_alloc probably
    #include <new>
    
    void* operator new (size_t size) { /*... malloc(), throw, et cetera */ }
    void operator delete (void *p) { /* ... free(), et cetera ... */ }
    You do this in the global namespace.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  8. #8
    Code Goddess Prelude's Avatar
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    >Just adding a new operator new at global level will,
    >of course, gives function redefinition error.
    Post your code. Also, be sure to match the declaration exactly:
    Code:
    #include <cstddef>
    #include <iostream>
    #include <exception>
    #include <new>
    
    void *operator new ( std::size_t size )
      throw ( std::bad_alloc )
    {
      std::cout<<"new\n";
      return 0;
    }
    
    void operator delete ( void *p )
      throw()
    {
      std::cout<<"delete\n";
    }
    
    int main()
    {
      int *x = new int;
      delete x;
    }
    My best code is written with the delete key.

  9. #9
    C++まいる!Cをこわせ!
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    Just doing this

    Code:
    void *operator new ( std::size_t size )
      throw ( std::bad_alloc )
    {
      std::cout<<"new\n";
      return 0;
    }
    
    void operator delete ( void *p )
      throw()
    {
      std::cout<<"delete\n";
    }
    Gives a bunch of errors, the most critical one being:

    Code:
    error C2365: 'operator new' : redefinition; previous definition was 'function'
    The rest are related to that one.
    Btw, Visual Studio doesn't support any types in throw, just ... or empty. But it doesn't seem to come to that.
    I'm going to try a fresh project first and see if that helps.

    EDIT: Yep, it's probably a header clash. It works fine in a fresh project. Hmmm. Is it MFC?
    EDIT2: Yup, that's the culprit. MFC is conflicting with overriding the new/delete operators somehow.
    Last edited by Elysia; 02-25-2008 at 11:35 AM.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  10. #10
    (?<!re)tired Mario F.'s Avatar
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    Are you by any chance using a library that already redefines new and delete?
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  11. #11
    C++まいる!Cをこわせ!
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    MFC does, apparently.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  12. #12
    (?<!re)tired Mario F.'s Avatar
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    yup. Just saw your edits
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  13. #13
    C++まいる!Cをこわせ!
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    Hmm. So how to work around this? It it possible to hide or is the way just to rename it to something else?
    EDIT: Made some progress now. Now I just get multiple symbols error. Not sure how to fix that yet, however.
    EDIT2: Actually, after just another compile, it compiled fine, so I successfully override(ed?) them. Now let's see see if I can override the debug new too.
    Last edited by Elysia; 02-25-2008 at 11:50 AM.
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

  14. #14
    C++まいる!Cをこわせ!
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    I did it!
    For anyone who is interested in how, it seems the new macro was getting in the way (as you know, MFC defaults to defining new as DEBUG_NEW in debug builds), so I had to push the macro, define my new, and then pop it.
    At first I got multiple symbols errors, but when compiling again, they disappeared and when running the code, the compiler called the correct function!

    Code:
    #pragma push_macro("new")
    #undef new
    
    void* __cdecl operator new (std::size_t size)
    {
    	std::cout<<"new\n";
    	return 0;
    }
    
    void* __cdecl operator new(std::size_t size, LPCSTR strLine, int nLine)
    {
    	std::cout<<"new\n";
    	return 0;
    }
    
    void operator delete (void* p)
    {
    	std::cout<<"delete\n";
    }
    
    #pragma pop_macro("new")
    The only problem is that I can't call the original operator new >_<
    But I might be able to call placement new, which I'm not very familiar with the syntax...
    Quote Originally Posted by Adak View Post
    io.h certainly IS included in some modern compilers. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.
    Quote Originally Posted by Salem View Post
    You mean it's included as a crutch to help ancient programmers limp along without them having to relearn too much.

    Outside of your DOS world, your header file is meaningless.

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