Code:
// Do the stuff
ThrustShip(0, TRUE)
ai(1)
aiFindClosest(1, -1, 3)
FireWeapon(1, 2, TRUE, TRUE)
FireWeapon(1, 2, TRUE, FALSE)
FireWeapon(1, 2, FALSE, TRUE)
FireWeapon(1, 2, FALSE, FALSE)
ai(2)
aiFindClosest(2, -1, 3)
ThrustShip(2, TRUE)
FireWeapon(2, 3, TRUE, TRUE)
FireWeapon(2, 3, TRUE, FALSE)
FireWeapon(2, 3, FALSE, TRUE)
FireWeapon(2, 3, FALSE, FALSE)
ai(3)
aiFindClosest(3, -1, 3)
FireWeapon(3, 1, TRUE, TRUE)
FireWeapon(3, 1, TRUE, FALSE)
FireWeapon(3, 1, FALSE, TRUE)
FireWeapon(3, 1, FALSE, FALSE)
ai(4)
aiFindClosest(4, -1, 3)
ThrustShip(4, TRUE)
FireWeapon(4, 6, TRUE, TRUE)
FireWeapon(4, 6, TRUE, FALSE)
FireWeapon(4, 6, FALSE, TRUE)
FireWeapon(4, 6, FALSE, FALSE)
ai(5)
aiFindClosest(5, -1, 3)
ThrustShip(5, TRUE)
FireWeapon(5, 4, TRUE, TRUE)
FireWeapon(5, 4, TRUE, FALSE)
FireWeapon(5, 4, FALSE, TRUE)
FireWeapon(5, 4, FALSE, FALSE)
ai(6)
aiFindClosest(6, -1, 3)
ThrustShip(6, TRUE)
FireWeapon(6, 1, TRUE, TRUE)
FireWeapon(6, 1, TRUE, FALSE)
FireWeapon(6, 1, FALSE, TRUE)
FireWeapon(6, 1, FALSE, FALSE)
ai(7)
aiFindClosest(7, -1, 3)
ThrustShip(7, TRUE)
FireWeapon(7, 4, TRUE, TRUE)
FireWeapon(7, 4, TRUE, FALSE)
FireWeapon(7, 4, FALSE, TRUE)
FireWeapon(7, 4, FALSE, FALSE)
TorpedoImpact(0)
TorpedoImpact(1)
TorpedoImpact(2)
TorpedoImpact(3)
TorpedoImpact(4)
TorpedoImpact(5)
TorpedoImpact(6)
TorpedoImpact(7)
TorpedoImpact(8)
TorpedoImpact(9)
TorpedoImpact(10)
TorpedoImpact(11)
TorpedoImpact(12)
TorpedoImpact(13)
TorpedoImpact(14)
TorpedoImpact(15)
TorpedoImpact(16)
TorpedoImpact(17)
TorpedoImpact(18)
HurtShip(6, 5, 7)
DamageRandomSystem(6)
DestroyTorpedo(18)
TorpedoImpact(18)
TorpedoImpact(19)
TorpedoImpact(20)
TorpedoImpact(21)
// Draw the stuff
DrawGLScene()