In my game, if you hold the Up arrow key and the Right arrow key, then it will no longer register the space bar being pressed. When I compile it on Linux it works fine, the problem is only happening on Windows.
Here are my SDL key functions:
Code:
void game::handleKeyPress( SDL_keysym *keysym, SDL_Surface *surface )
{
switch ( keysym->sym )
{
case SDLK_ESCAPE:
Quit( 0 );
break;
case SDLK_F1:
SDL_WM_ToggleFullScreen( surface );
if (!input.fs)
{
SDL_ShowCursor(0);
input.fs = true;
}
break;
case SDLK_SPACE:
fire();
break;
case SDLK_UP:
input.thrust = true;
break;
case SDLK_LEFT:
input.left = true;
break;
case SDLK_RIGHT:
input.right = true;
break;
default:
break;
}
return;
}
void game::handleKeyUp( SDL_keysym *keysym )
{
switch ( keysym->sym )
{
case SDLK_UP:
input.thrust = false;
break;
case SDLK_LEFT:
input.left = false;
break;
case SDLK_RIGHT:
input.right = false;
break;
default:
break;
}
return;
}