I modified my circleType class and added a few more functions which seems to have corrected the problem I just don't know if what I did is "correct." I will repost the circleType .h and .cpp for review by you all.

Feel free to hack away. I am just feeling myself through all this. My instructor is absent in all of this and when he does respond I wonder... This is his last:
"A large part of programming, as you are finding out, is “rolling up your shirt sleeve” and trying a solution or “if you don’t succeed…”. Also you will find that there is more than one way."
Well Duh!

NEW circleType.h
Code:
#ifndef H_CIRCLE
#define H_CIRCLE

#include <iostream>
#include <string>
#include <cmath>
#include "pointClass.h"

const double PI = 3.14159;

class circleType: public pointType
{
public:
	circleType();
	circleType(int xCoord, int yCoord, int radius);

	void setRadius(int radius);
	void setX(int xCoord);
	void setY(int yCoord);
	void setPoint(int xCoord, int yCoord);
	void setPointRadius(int xCoord, int yCoord, int radius);
	void getRadius(int & radius);
	void getPointRadius(int & xCoord, int & yCoord, int & radius);

	double calcArea();
	double calcCircum();
	void WhereAmI();

	void printRadius() const;
	void printPoint() const;
	void printArea();
	void printCircum();
	void printPointRadius() const;
	

private:
	pointType x, y, point;
	int r;
};

#endif
NEW circleType.cpp
Code:
#include "pointClass.h"
#include "circleClass.h"

circleType::circleType()
	:x(), y()
{
	r = 0;
}

circleType::circleType(int xCoord, int yCoord, int radius)
		: x(x), y(y)
{
	r = radius;
}

void circleType::setPoint(int xCoord, int yCoord)
{
	point.setPoint(xCoord, yCoord);
}

void circleType::setX(int xCoord)
{
	point.setX(xCoord);
}

void circleType::setY(int yCoord)
{
	point.setY(yCoord);
}

void circleType::setRadius(int radius)
{
	r = radius;
}

void circleType::setPointRadius(int xCoord, int yCoord, int radius)
{
	x.setX(xCoord);
	y.setY(yCoord);
	point.setPoint(xCoord, yCoord);
	r = radius;
}

void circleType::getRadius(int & radius)
{
	radius = r;
}

void circleType::getPointRadius(int & xCoord, int & yCoord, int & radius)
{
	point.getX(xCoord);
	point.getY(yCoord);
	radius = r;
}

double circleType::calcArea()
{
	return (PI * pow(r, 2));
}

double circleType::calcCircum()
{
	return (2 * PI * r);
}

void circleType::printRadius() const
{
	cout << "The current value of radius is: " << r << endl;
}

void circleType::printArea()
{
	cout << "The area of a circle with a radius of " 
		 << r << " is " << calcArea() << endl;
}

void circleType::printCircum()
{
	cout << "The circumference of a circle with a radius of "
		 << r << " is " << calcCircum() << endl;
}

void circleType::printPoint() const
{
	point.printPoint();
}

void circleType::printPointRadius() const
{
	point.printPoint();
	cout << " and the radius of the circle is " << r << "." << endl;
}

void circleType::WhereAmI()
{
	int xCoord,
		yCoord;
	point.getPoint(xCoord, yCoord);
	x.getX(xCoord);
	y.getY(yCoord);
	if (xCoord > 0 && yCoord > 0)
		cout<< "My Center is in the first quadrant of the cartesian plane." << endl;
	else if (xCoord > 0 && yCoord < 0)
		cout << "My Center is in the second quadrant of the cartesian plane." << endl;
	else if (xCoord < 0 && yCoord < 0)
		cout << "My Center is in the third quadrant of the cartesian plane." << endl;
	else 
		cout << "My Center is in the fourth quadrant of the cartesian plane." << endl;
}