These are the structs provided by Microsoft.
Code:
typedef struct tagBITMAPFILEHEADER {
WORD bfType;
DWORD bfSize;
WORD bfReserved1;
WORD bfReserved2;
DWORD bfOffBits;
} BITMAPFILEHEADER, *PBITMAPFILEHEADER;
typedef struct tagBITMAPINFOHEADER{
DWORD biSize;
LONG biWidth;
LONG biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biCompression;
DWORD biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
Which equal:
Code:
typedef struct tagBITMAPFILEHEADER {
unsigned short bfType;
unsigned long bfSize;
unsigned short bfReserved1;
unsigned short bfReserved2;
unsigned long bfOffBits;
} BITMAPFILEHEADER, *PBITMAPFILEHEADER;
typedef struct tagBITMAPINFOHEADER{
unsigned long biSize;
long biWidth;
long biHeight;
unsigned short biPlanes;
unsigned short biBitCount;
unsigned long biCompression;
unsigned long biSizeImage;
long biXPelsPerMeter;
long biYPelsPerMeter;
unsigned long biClrUsed;
unsigned long biClrImportant;
} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
I remember I have used these once to read bitmap files. Microsoft itself uses this way too...
And GameDev has this as a tutorial too: http://www.gamedev.net/reference/art...rticle1966.asp