Alright, I see. No, my original code didn't initialize them either, I didn't really have any reason for them to begin in a certain memory location. As long as I am keeping the value of NodeStart and NodeEnd preserved things should be ok right? Or should I still initialize them. And yeah, I fixed the NodeCount reset error, just a careless mistake.Quote:
Originally Posted by iMalc
de·con·struct(dkn-strkt)Quote:
Originally Posted by iMalc
tr.v. de·con·struct·ed, de·con·struct·ing, de·con·structs
1. To break down into components; dismantle.
It isn't a spelling error, just used a different word at the time, and it stuck.
*sighs* Sorry.. After eliminating several hundred lines of unrelated code, variables, and definitions, I left a stray var. Oh well.Quote:
Originally Posted by iMalc
Well, I am using my LL code to attach different types of objects to each node which may themselves contain anything from strings to longs, to links to entirely different sublists.Quote:
Originally Posted by iMalc
I guess I could probably use it by just storing pointers to each newly created object in the list and then referencing them that way... But I would rather have this worked out because now I am curious... but it seems no one knows why it is behaving in such a strange way..