Here's the code with the errors...

Code:
#ifndef DATABASE_H
#define DATABASE_H

#include "Object.h"
#include <map>
#include <iostream>
#include <boost/shared_ptr.hpp>
#include <string>
#include <vector>

class Database
{
public:	

	std::map<std::string name, std::vector<boost::shared_ptr<T>> Data;
	typedef boost::weak_ptr<Data> Data_Observer;
	// Function to access a specific manager within the map
	Data_Observer Access_Manager(std::string Filename)
	{
		Manager_Map::iterator it = Database_Manager.find(Filename);
		// check if the manager exists in the map
		if (it == Database_Manager.end())
		{
			// if not throw an error
			std::cout << "Manager does not exist!" << std::endl;
		}
		else
		{
			// if so return a pointer to the manager
			return Data_Observer(it->second);
		}
	}

	//Save a manager completely to a file
	void Save_to_File(std::string Filename, std::map<std::string name, std::vector<boost::shared_ptr<T_>>)
	{
		std::ofstream ofs(Filename.c_str());
		boost::archive::text_oarchive oa(ofs);
        // write class instance to archive
        oa << Data;
		Data.~Object_Manager();
    	// archive and stream closed when destructors are called
	}

	// Load a manager from a file and add it to the list of managers
	void Read_File(std::string Filename, Object_Manager * Data)
	{
        // create and open an archive for input
        std::ifstream ifs(Filename.c_str(), std::ios::binary);
        boost::archive::text_iarchive ia(ifs);
        // read class state from archive
        ia >> Data;
		// create a pointer to the data
		Manager_Ptr Raw_Manager(Data);
		// pair the filename with the manager typ for easy access
		Database_Manager.insert(std::make_pair(Filename, Raw_Manager));
        // archive and stream closed when destructors are called
	}
private:
	Manager_Map Database_Manager;
};

#endif
And here are the errors... theres on "fatal" error that it can't recover from, I have never seen this before...

Code:
------ Build started: Project: TextGame, Configuration: Debug Win32 ------
Compiling...
Main.cpp
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2146: syntax error : missing ',' before identifier 'name'
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2065: 'name' : undeclared identifier
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2065: 'T' : undeclared identifier
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C3203: 'shared_ptr' : unspecialized class template can't be used as a template argument for template parameter '_Ty', expected a real type
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2146: syntax error : missing ',' before identifier 'Data'
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2065: 'Data' : undeclared identifier
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2143: syntax error : missing '>' before ';'
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : error C2208: 'std::map' : no members defined using this type
c:\documents and settings\home\my documents\visual studio 2005\projects\textgame\textgame\database.h(15) : fatal error C1903: unable to recover from previous error(s); stopping compilation
Build log was saved at "file://c:\Documents and Settings\Home\My Documents\Visual Studio 2005\Projects\TextGame\TextGame\Debug\BuildLog.htm"
TextGame - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
So yeah, any ideas? as far as I know I initialized everything right, except maybe the template portion for the shared pointers....

Thanks for the help already