Thread: lots of questions

  1. #1
    Frustrated Programmer :( phantom's Avatar
    Join Date
    Sep 2001
    Posts
    163

    lots of questions

    Question 1 -
    The following code is how I place a player onto the field, what if I wish to make them transperant of 50%? I have tried glColor4f(1.0f, 1.0f, 1.0f, 0.5f); but it isn't that simple.

    class player_graphics
    {

    glLoadIdentity();
    glTranslatef(x, y, z);
    glColor3f(1.0f, 1.0f, 1.0f);
    glBegin(GL_QUADS);
    glTexCoord2f(0.0f, 0.0f); glVertex3f(-bl, 0.0f, 0.15f);
    glTexCoord2f(1.0f, 0.0f); glVertex3f(bl, 0.0f, 0.15f);
    glTexCoord2f(1.0f, 1.0f); glVertex3f(bl, (bh*2), 0.15f);
    glTexCoord2f(0.0f, 1.0f); glVertex3f(-bl, (bh*2), 0.15f);
    glEnd();
    }

    Question 2 -
    Which is faster?
    ball[0]=1;
    ball[1]=1;
    ball[2]=1;
    OR
    ball[0]=ball[1]=ball[2]=1;
    Or doesn't it make any differance?

    Question 3 -
    How do I delete an array during the running of a program?

    Question 4 -
    When a class item is made I assume that the whole class item is put into memory, to free up memory is it possible to delete the class item if I no longer need it? How would I delete it?

    eg
    Class button
    {
    //Make button
    }

    //If the player is in the start screen
    new_game button(); //Make this button

    //If the player leaves the start screen and I no longer have any need for the new_game button
    delete new_game button? or is it ~new_game button?
    ///////////////////

    Question 5 -
    Is there any quickler way of doing this? Note that the second figure is increasing by 20;
    button hire0(600.0f, 150.0f, 250, 1.0f, 0.4f);
    button hire1(600.0f, 170.0f, 250, 1.0f, 0.4f);
    button hire2(600.0f, 190.0f, 250, 1.0f, 0.4f);
    button hire3(600.0f, 210.0f, 250, 1.0f, 0.4f);
    button hire4(600.0f, 230.0f, 250, 1.0f, 0.4f);
    //////////////////////
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  2. #2
    Question 1:
    The OpenGL code I can't help you with right now since I haven't done anything with GL.

    Question 2:
    The 2nd version ball[0]=ball[1]=ball[2]=1 might be a little faster than the other version but not sure. However, this 2nd version is cleaner and better looking in code and generally recommended over the other 1st version.

    Question 3 & 4:
    You need to create your Objects or instances of your classes with the new command.

    Btn = new button; // You must 'delete' all instances created with 'new' otherwise you will have a mem leak
    delete Btn;

    OR

    button (*Btn[6]) = new button[6];
    delete [] Btn;

    *Remember to delete the instances created by 'new' with the 'delete' operator

    Question 5:
    This depends on whether you'll be creating these with the 'new' operator, if so you could put them into a loop statement and create each instance by having it inherit from it's other already created instances and increment the said variable by 20 for each.

    *Inheriting is always good programming practice, no need to reinvent the wheel so borrow from what's already been created and change only the pieces that need to be changed.*
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  3. #3
    Frustrated Programmer :( phantom's Avatar
    Join Date
    Sep 2001
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    163
    Thanks for all that, now to go and try it all
    My site to register for all my other websites!
    'Clifton Bazaar'

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