Thread: Client/server shared code

  1. #1
    Registered User
    Join Date
    Dec 2006

    Client/server shared code

    I'm programming a multiplayer game, and I'm now at the point where I want to store data about player characters. I'm thinking about creating a class for this. I think it would be a good idea to use the exact same class on both client and server. What's the best way to organize this?

    Should I include the same source file in both projects?
    Should I create a static library containing the class and link to it in both client and server?
    Should I use one single library for all shared code?

  2. #2
    Hurry Slowly vart's Avatar
    Join Date
    Oct 2006
    Rishon LeZion, Israel
    I'd do 1 library for all shared code
    All problems in computer science can be solved by another level of indirection,
    except for the problem of too many layers of indirection.
    David J. Wheeler

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