Thread: problem with class

  1. #1
    Join Date
    Jan 2007

    Question problem with class

    Look at this code
    I dont know what is wrong
    using namespace std;
    class Bird
    int *years;
    char *name;
    int Getyears() const { return *years;}
    char* Getname() {return name;}
    void Setyears(int year) { *years=year;}
    void Setname(char i[]) { delete [] name;
    name=new char [strlen(i)+1]; strcpy(name,i);}
    years=new int;
    delete years;
    delete [] name;
    int main()
    Bird p1;
    cout<<"The first bird is called Tweety"<<endl;
    cout<<p1.Getname()<<" is old:"<<p1.Getyears()<<"years"<<endl;
    cout<<"I incrase the years of Tweety at 6..."<<endl<<endl;
    cout<<"I create second bird (copy of Tweety) called  Daffy"<<endl<<endl;
    Bird p2(p1);
    cout<<"The first bird is called "<<p1.Getname()<<" and it's old:"<<
    p1.Getyears()<<" years"<<endl;
    cout<<"The second bird is called"<<p2.Getname()<<" and it's old:"<<p2.Getyears()<<" years"<<endl<<endl;
    cout<<"I incrase the years of Daffy at 7..."<<endl<<endl;
    cout<<"The first bird is called"<<p1.Getname()<<" and it's old:"<<p1.Getyears()<<" years"<<endl;
    cout<<"The second bird is called "<<p2.Getname()<<" and it's old:"<<p2.Getyears()<<" years"<<endl<<endl;
    return 0;
    I make a object p2 which is copy of p1
    when i try to change the name of the bird on object p2 from tweety to Daffy i change the name on p1(i dont want that , i want p1 to have name tweety and p2 to have name daffy)
    The same thing happens with the years...
    Where is my mistake?
    pls answer me soon

  2. #2
    The larch
    Join Date
    May 2006
    Firstly, this code is not indented properly.

    However, the error is simple: you don't have a copy constructor. Therefore both the original and the copy point to the same character array. Changing the name in one changes it in the other. If one object becomes destructed, the other will keep pointing to released memory.

    The whole problem would go away if you used a std::string for the name (as it has its own copy constructor) and an int for age (why do you think an int* is good for that?).
    I might be wrong.

    Thank you, anon. You sure know how to recognize different types of trees from quite a long way away.
    Quoted more than 1000 times (I hope).

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Mesh Class Design problem
    By sarah22 in forum Game Programming
    Replies: 2
    Last Post: 05-20-2009, 04:52 AM
  2. Getting an error with OpenGL: collect2: ld returned 1 exit status
    By Lorgon Jortle in forum C++ Programming
    Replies: 6
    Last Post: 05-08-2009, 08:18 PM
  3. Class design problem
    By h3ro in forum C++ Programming
    Replies: 10
    Last Post: 12-19-2008, 09:10 AM
  4. My Window Class
    By Epo in forum Game Programming
    Replies: 2
    Last Post: 07-10-2005, 02:33 PM
  5. Replies: 3
    Last Post: 12-03-2001, 01:45 PM