Code:
void Gui::createGUI()
{ /*printf("Creating GUI..\n");
//IGUIToolBar* bar = env->addToolBar();
printf("Toolbar Created..\n");
//env->addStaticText(L"Constant Path: ", core::rect<s32>(8,10,90,25), false);
//IGUIEditBox* namebox = env->addEditBox(L"Test/X", core::rect<s32>(100,8,240,25), true, bar, 901);
printf("Const. Path Box Created..\n");
//env->addStaticText(L"Start#:", core::rect<s32>(250,10,300,25), false);
//IGUIEditBox* range1box = env->addEditBox(L"1", core::rect<s32>(310,8,350,25), true, bar, 902);
printf("Range1 Box Created..\n");
//env->addStaticText(L"End#: ", core::rect<s32>(360,10,410,25), false);
//IGUIEditBox* range2box = env->addEditBox(L"1", core::rect<s32>(420,8,470,25), true, bar, 903);
printf("Range2 Box Created..\n");
//IGUICheckBox* sphere_check_box = env->addCheckBox (true,core::rect<s32>(490,8,510,25) , bar, 400, L"Spheres");
//IGUICheckBox* box_check_box = env->addCheckBox (false,core::rect<s32>(530,8,550,25), bar, 400, L"Boxes");
printf("Check Boxes Created..\n");
//IGUIButton* launchbutton = env->addButton(core::rect<s32>(570,8,600,25), bar, 1101, L"Launch");
printf("Launch Button Created..\n");
//fpstext = env->addStaticText(L"", core::rect<s32>(850,8,900,25), true);
//timetext = env->addStaticText(L"", core::rect<s32>(910,8,1010,25), true);
//frametext = env->addStaticText(L"", core::rect<s32>(1020,8,1150,25), true);
printf("Static Text's Created..\n");
//IGUIButton* helpbutton = env->addButton(core::rect<s32>(1750,8,1790,25), bar, 1102, L"Help");
//IGUIButton* prefbutton = env->addButton(core::rect<s32>(1650,8,1740,25), bar, 1103, L"Preferences");
printf("Help and Pref. Buttons Created..\n");
//IGUISkin* skin = env->getSkin();
printf("Got Skin..\n");
//IGUIFont* font = env->getFont("../include/fonthaettenschweiler.bmp");
printf("Got Font..\n");
//skin->setFont(font);
printf("Font Set..\nBeginning Alpha Loop\n");
//for (s32 k=0; k<gui::EGDC_COUNT ; k++)
//{
// SColor col = env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)k);
// col.setAlpha(255);
// env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)k, col);
//}
printf("Alpha Loop Finshed..\n");
stringw capstr = L"Visualization";
//device->setWindowCaption(capstr.c_str());
printf("Window Caption Set..\nGUI Finished\n"); */
}
and it is being called like follows in main.cpp