Thread: Censoring words

  1. #16
    Moderately Rabid Decrypt's Avatar
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    Yes, it was the link - this time. You're welcome, btw.

    I have been following the continuing saga of twomers' signature for quite awhile. It was more fun when you thought nobody noticed.
    There is a difference between tedious and difficult.

  2. #17
    The superhaterodyne twomers's Avatar
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    Quote Originally Posted by Decrypt
    Yes, it was the link - this time. You're welcome, btw.
    Notice this?? It's one of my beta tests
    I have been following the continuing saga of twomers' signature for quite awhile. It was more fun when you thought nobody noticed.
    Ah, remember the good old days of when it was a slightly different color, and didn't quite blend in?

    I've been beta testing some different methods of invisibility ... some are coming on, some aren't ...

    Anyways, one thing to make sure of is (I came across this when I was in my leet days and was playing mmorpgs or whatever), that when you censor a word, make sure it's the whole word, for example so that "assassination" doesn't become "******ination", cause that would be annoying! Perhaps for more ...vulgar words, you could star/delete/rose them.

  3. #18
    (?<!re)tired Mario F.'s Avatar
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    You reckon you can teach me ways of saying certain words to my wife without her seeing it?
    I'll make you rich.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

  4. #19
    The superhaterodyne twomers's Avatar
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    Quote Originally Posted by Mario F.
    You reckon you can teach me ways of saying certain words to my wife without her seeing it?
    I'll make you rich.
    Like saying 'I want to watch the Heineken Cup final, and don't want to go to the picnic'?

    I certainly can do the above, as unless she can 'see' sound vibrations in the air, she can't see what you say!

    Come on the Richness!! Not RichieT, I mean.


    >> Developing MURK. A open source single-player Rogue-like game with a MUD combat system and feeling. Progress log and code, soon on a website near you.
    Hey, if you want I can host it on my site for you, help spread the word and whatnot. EDIT - or just link to it
    Last edited by twomers; 08-04-2006 at 02:31 PM.

  5. #20
    (?<!re)tired Mario F.'s Avatar
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    Why not? Thanks. I don't have much patience for... website maintenance *makes a flourish with his hand*. I'll PM you soon. I'm on the verge of finishing the framework (a very IN word these days). The idea is to have some place where anyone interested can take a look at the progress and laugh at the code... along with a few helpful hints, I hope.

    As for the wording thing, like any good customer I must change the specs all the time and never be certain of exactly is that I want the programmers to do for me. So, to keep up with tradition, now that you mentioned it i also need her not to hear it.
    Originally Posted by brewbuck:
    Reimplementing a large system in another language to get a 25% performance boost is nonsense. It would be cheaper to just get a computer which is 25% faster.

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