Thread: Homework?

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    Registered User Cloud6's Avatar
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    Homework?

    If I have posted in the wrong section, or if this question has been answered before, I apologize.

    I was reading one of the stickied threads, and mentioned something about Homework. Where can I get a homework assignment?

  2. #2
    pwns nooblars
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    In class.

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    Hardware Engineer
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    The homework rules are directed to students who are already enrolled in a programming class.

    At least half of the members here seem to be learning on their own. Some are students taking a programming class, some are Computer Science majors, and some are professional programmers.

    There are quizzes at the end of some of the cprograming.com tutorial lessons.

    One of the things I liked about the book Teach Yourself C++ Programming In 21 Days, by Jesse Liberty, was the questions and exercises at the end of each chapter (with answers & solutions in the back). WARNING - Some people really hate all of the 21 Days books!

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    pwns nooblars
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    Some of us are combinations, I am a Comp Sci Major,Professional Programmer, and I am learning C++ for the most part on my own.

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    Registered User Cloud6's Avatar
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    Teach Yourself C++ in 21 Days? I have that saved, it went free didn't it? And I've read this website's tutorial, they seem to be a bit out-dated. Im attending ITT Tech for their Game Programming course this fall, so I guess I'll get alot of help from there.

    The main reason Im asking is that I want to make sure I grasp the concept before moving onto the next. Quizzes are okay, but I'd prefer actual assignments. I did those 3 challenges listed on the webpage, got them all correct. I'm hoping for something more like that.

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    The superhaterodyne twomers's Avatar
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    Hmmm, if you want assignments to see if you are ready to progress to the next step, why don't you try to make programs to implement what you are currently learning? Then once you've made those programs, try to improve them, and change things to see what happens. In other words, make your own assignments, and get them to push you to the limit of what you currently know.

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    pwns nooblars
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    Find a project you think it out of your ability range but not too far, the go on it. You want to do Game Programming, then make a text based game, you will rewrite the core a million times and you will learn more each time. Depending on the the class you will learn a lot about the development of games and not as much of the programming (don't get me wrong that is very important) most of those classes that deal with the programming want you to have decent OO background, and experience in C/C++. Developing a Text Based RPG will teach you a ton, and if you dont have the aptitude for storyline you can still make the engine.

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    Registered User Cloud6's Avatar
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    Quote Originally Posted by twomers
    Hmmm, if you want assignments to see if you are ready to progress to the next step, why don't you try to make programs to implement what you are currently learning? Then once you've made those programs, try to improve them, and change things to see what happens. In other words, make your own assignments, and get them to push you to the limit of what you currently know.
    You know what? I'll try that Thanks.

    [edit:]

    @Wraithan:

    Would you happen to know a resource site where I can get started on text games and such?
    Last edited by Cloud6; 07-13-2006 at 01:07 PM.

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    The superhaterodyne twomers's Avatar
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    Try it from scratch, you'll learn more!

    EDIT: Perhaps start with something less than a text based game. Perhaps a Tic Tac Toe one, or maybe a chess game with no rules, then as you learn more, gradually include rules. The latter will teach you everything you'll need for arrays, well, within some limitations.
    Last edited by twomers; 07-13-2006 at 01:12 PM.

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    Registered User Cloud6's Avatar
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    Quote Originally Posted by twomers
    Try it from scratch, you'll learn more!

    EDIT: Perhaps start with something less than a text based game. Perhaps a Tic Tac Toe one, or maybe a chess game with no rules, then as you learn more, gradually include rules. The latter will teach you everything you'll need for arrays, well, within some limitations.
    I always thought it was best to learn by source code. I have made a Tic Tac Toe game using SDL, and I was kinda wondering if any of you guys could maybe point me in the right direction? Maybe a website or a book or something.

    Thanks for all your help everyone.

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    The superhaterodyne twomers's Avatar
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    >> I always thought it was best to learn by source code

    It depends on both the situation and the person. I, for example, learn best from trying things, but if I don't have any idea about what I'm doing, then, of course, some source is needed. However, you may be someone who learns best through looking at source code.


    >> I was kinda wondering if any of you guys could maybe point me in the right direction?

    Towards what? Learning about the language? Learning about programming your RPG?

  12. #12
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    if you want some practice exercises to see where you stand, check out http://www.topcoder.com/tc .. register and then go to the practice arena.. lots of fun stuff in there.

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    Registered User Cloud6's Avatar
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    Quote Originally Posted by twomers
    >> I was kinda wondering if any of you guys could maybe point me in the right direction?

    Towards what? Learning about the language? Learning about programming your RPG?
    A little bit of both actually. The Tic Tac Toe game I made, taught me how to use arrays a little bit, but thats about it. By the way, do you have AIM? I would be better to talk over IM than a forums page.

  14. #14
    The superhaterodyne twomers's Avatar
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    Not AIM, but I have MSN, it's on my profile somewhere, I think.

    Doing a v basic chess game and then adding to it as you go along is a good idea, I think. It'll probably teach yo uwhat the tic tac toe game didnt'

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    pwns nooblars
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    Most people don't give one on one help. There are plenty of sites all over the net to learn the different APIs and more about the language, since you say you have only a bit of practice with arrays, I think you should stay away from most of the graphical APIs and stick more with the base language. To make a TRPG you use all sorts of storage containers, and classes. I don't have any links off hand, but look at the top of the game programing forum for links.

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