Thread: Loading maps

  1. #1
    Registered User divineleft's Avatar
    Join Date
    Jul 2006
    Posts
    158

    Loading maps

    I'm writing my first rpg and I read that it is much better to load maps rather than including them in the compilation because it reduces the .exe size, which makes sense. I'm not to sure how to do that. Here is an example of what my maps look like:

    Code:
     if (map ==1){
    
    
        vector<string> trail1(8);
        trail1[0] = " ________ ____ ";
        trail1[1] = "|       / /   |";
        trail1[2] = "|      / /    |";
        trail1[3] = "|     | |     |";
        trail1[4] = "|     | |     |";
        trail1[5] = "|     | |     |";
        trail1[6] = "|     | |     |";
        trail1[7] = "|_____| |_____|";
    
        trail1[y].replace(x, 1, "X");
    
        for (int index = 0; index <8; ++index)
        {
    
            cout << trail1[index] << endl;
        }
     }
    That is saved as a seperate file and is included during the compilation. I was wondering how I could get the map to load when the user enters that area rather than it already being in the .exe.

  2. #2
    C++ Witch laserlight's Avatar
    Join Date
    Oct 2003
    Location
    Singapore
    Posts
    28,413
    You would probably store this in a textfile:
    Code:
     ________ ____ 
    |       / /   |
    |      / /    |
    |     | |     |
    |     | |     |
    |     | |     |
    |     | |     |
    |_____| |_____|
    Then you just need to read it line by line:
    Code:
    // assume this typedef somewhere
    typedef std::vector<std::string> MapType;
    
    // reading into trail
    MapType trail;
    std::ifstream in("textfile.txt");
    std::string str;
    while (std::getline(in, str))
    {
    	trail.push_back(str);
    }
    
    // making the replacement
    trail[y].replace(x, 1, "X"); // y must be less than trail.size()
    
    // to print
    for (MapType::iterator i = trail.begin(); i != trail.end(); ++i)
    {
    	std::cout << *i << std::endl;
    }
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
    Look up a C++ Reference and learn How To Ask Questions The Smart Way

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