so i ned to access a private variable from another class but i can figure out how to. here is the code

and this is how i thought you were suppose to do itCode:class Playerlist { private: int size; Player* player; // array public: Playerlist(); ~Playerlist(); Playerlist (const Playerlist& playerlist); int getSize() {return size;} Player* getPlayer(int index) {return &player[index];} }; Playerlist::Playerlist() { player = NULL; cout << "How many players will be playing? " << endl; cout << "* Number of players should not exceed the cubic dimensions * " << endl; cin >> size; player = new Player [size]; } Playerlist::~Playerlist() { delete [] player; } Playerlist::Playerlist (const Playerlist& playerlist) { size = playerlist.size; player = new Player [size]; for(int s = 0; s < size; s++) player[s] = playerlist.player[s]; }

this is the class im trying to get it intoCode:int size = size.getSize();

without that size my code wont work how can i get the size from playerlist to that grid class function??Code:template <class TYPE> bool Grid<TYPE>::winHorizontal(Player* player) //rows { int count; for(int d = 0; d <DEPTH; d++){ for(int r = 0; r<ROW; r++){ for(int c = 0; c< COL; c++) { if(*player == *array[d][r][c].getPlayer()) count++; } if(count == COL) return true; count = 0; } } return false; } template <class TYPE> bool Grid<TYPE>::winVertical(Player* player) //columns { int count; for(int c = 0; c <COL; c++){ for(int r = 0; r<ROW; r++){ for(int d = 0; d < DEPTH; d++) { if(*player == *array[d][r][c].getPlayer()) count++; } if(count == ROW) return true; count = 0; } } return false; } template <class TYPE> bool Grid<TYPE>::winDiagonal(Player* player) //diagonals { int count; int size = size.getSize(); for(int i = 0; i < size; i++) { //cubic diagonal top front left to bottom back right if(*player == *array [i][i][i].getPlayer()) count++; //cubic diagonal bottom front left to top back right else if(*player == *array[i][(size-1)-i][i].getPlayer()) count++; //cubic diagonal top front right to bottom back left else if(*player == *array[i][i][(size-1)-i].getPlayer()) count++; //cubic diagonal bottom front right to top back left else if(*player == *array[i][(size-1)-i][(size-1)-i].getPlayer()) count++; } for(int d = 0; d < DEPTH; d++){ for(int i = 0; i < size; i++) { // '\' diagonal check if(*player == *array[d][i][i].getPlayer()) count++; // '/' diagonal check else if(*player == *array[d][i][(size-1)-i].getPlayer()) count++; } } if(count == size) return true; count = 0; return false; } template <class TYPE> bool Grid<TYPE>::winCubic(Player* player) //depth { int count; for(int r = 0; r < ROW; r++){ for(int c = 0; c < COL; c++){ for(int d = 0; d < DEPTH; d++) { if(*player == *array[d][r][c].getPlayer()) count++; } if(count == DEPTH) return true; count = 0; } } return false; }